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<title>evilmaul's CGPortoflio Gallery</title>
<link>http://evilmaul.cgsociety.org/gallery/</link>
<description>evilmaul's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Imperfect Animals</title>
	<link>http://evilmaul.cgsociety.org/gallery/668798</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4997/4997_1219932879_small.jpg"><br><br>* Imperfect Animals* not my definition though <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> so pls nobody get offended. The idea came from a photo of Andreas Serrano (budapest - the model) I've found on Umberto Eco's book entitled &quot;On to ugliness&quot; and that pic accompained a paragraph talking about how the woman was depicted during the Medival time (I guess). Honestly I just liked the face of that model who looked kinda evil to me so I played around it. The photo partially shows the model while I've sculpted the entire figure. ]]>
	</description>
	<pubDate>Thu, 28 Aug 2008 14:14:45 +0000</pubDate>
	</item>
	<item>
	<title>Nana</title>
	<link>http://evilmaul.cgsociety.org/gallery/469077</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4997/4997_1172741843_small.jpg"><br><br>Hi ppl,<br />
<br />
i am finally allowed to post here and around some render tests i have done a year ago for a chapter of an upcoming XSI book.<br />
I was asked to make a chapter about organic modeling so i chose to model a head (reference pics from 3d.sk) since its one of the most popular tasks. All done in XSI. The diplacement pass was done in Mudbox. <br />
<br />
cheers,<br />
Marco]]>
	</description>
	<pubDate>Thu, 01 Mar 2007 09:37:26 +0000</pubDate>
	</item>
	<item>
	<title>FattyWolvi</title>
	<link>http://evilmaul.cgsociety.org/gallery/398381</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4997/4997_1156761895_small.jpg"><br><br>Even Xmen get old <img src="http://forums.cgsociety.org/images/smilies/tongue.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Just another head done to test Mudbox and its features to paint extreme detail and extract them as diplacement map.<br />
Render was done in xsi in different layers and then composited in PS.<br />
<br />
<br />
]]>
	</description>
	<pubDate>Mon, 28 Aug 2006 10:44:58 +0000</pubDate>
	</item>
	<item>
	<title>Helldog</title>
	<link>http://evilmaul.cgsociety.org/gallery/390101</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4997/4997_1154853226_small.jpg"><br><br>Actually its just a sculpting exercise in Mudbox.<br />
Wanted to make a quadruped after heaps of heads. Low res cage(about 640 polys) was  done in Maya. Rendered in XSI. no particular shader...just a phong with ao.<br />
]]>
	</description>
	<pubDate>Sun, 06 Aug 2006 08:33:48 +0000</pubDate>
	</item>
	<item>
	<title>Jack</title>
	<link>http://evilmaul.cgsociety.org/gallery/180211</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4997/4997_1098433910_small.jpg"><br><br>He's one of the two character i've made for the past Machineflesh challenge that i never completed. He's looks like bicentennial man with the Jack Nicholson likeness(i hope).<br />
]]>
	</description>
	<pubDate>Fri, 22 Oct 2004 08:31:53 +0000</pubDate>
	</item>
	<item>
	<title>Jack</title>
	<link>http://evilmaul.cgsociety.org/gallery/180211</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/4997/4997_1098433910_small.jpg"><br><br>He's one of the two character i've made for the past Machineflesh challenge that i never completed. He's looks like bicentennial man with the Jack Nicholson likeness(i hope).<br />
]]>
	</description>
	<pubDate>Fri, 22 Oct 2004 08:31:53 +0000</pubDate>
	</item>
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