Marco Di Lucca evilmaul Location: Wellington, New Zealand Member Since: May 2002 Last Updated: 26 February 2008 Portfolio Views: 7314 Chosen as Favorite: 15
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Helldog Maya, XSI August 2006
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Actually its just a sculpting exercise in Mudbox.
Wanted to make a quadruped after heaps of heads. Low res cage(about 640 polys) was done in Maya. Rendered in XSI. no particular shader...just a phong with ao.