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Marco Di Lucca
evilmaul


Location:
Wellington, New Zealand

Member Since:
May 2002

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26 February 2008

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Helldog
Maya, XSI
August 2006


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Actually its just a sculpting exercise in Mudbox.
Wanted to make a quadruped after heaps of heads. Low res cage(about 640 polys) was done in Maya. Rendered in XSI. no particular shader...just a phong with ao.
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